Poker Glossary
Common poker terms with clear definitions. 107 entries covering cash, tournaments, Hold'em and Omaha. Use the search box, the letter jumps, or scroll.
A
- Ace-high
- A five-card poker hand whose highest card is an Ace and which does not contain a pair or higher made hand. Often used as a bluff-catcher on disconnected boards.
- Action
- The turn of play — whose decision it currently is — or the betting activity in a hand. "Action on you" means it is your turn.
- Aggression factor (AF)
- A statistical ratio of how often a player bets or raises versus calls. AF = (bets + raises) / calls. Used to classify opponents in tracking software.
- All-in
- Committing the rest of your chips to a single bet. Once all-in, you cannot win more from any remaining live players than the chips you contributed.
- Ante
- A small forced bet contributed by every player before the hand begins. Common in tournaments to encourage action.
B
- Backdoor
- A draw that requires both the turn and the river to complete — e.g. a backdoor flush needs two running cards of the same suit.
- Bad beat
- Losing a hand you were a heavy favourite to win because of an improbable opponent runout.
- Bankroll
- The total money set aside for poker. See bankroll management for sizing guidelines.
- Big blind (BB)
- The larger of the two forced blinds. Also the unit in which most strategy is expressed (e.g. "20 BB stack").
- Blockers
- Cards in your hand that reduce the combinations of strong hands an opponent can hold. Critical in Omaha. See Blockers in Poker.
- Bluff
- Betting or raising with a hand unlikely to win at showdown, hoping to fold out better.
- Board
- The community cards dealt face-up in flop games (Hold'em, Omaha).
- Brick
- A card that does not change the board texture or complete any draw. "The river bricked" = no draw hit.
- Broadway
- Five cards from Ten to Ace — the highest straight, A-K-Q-J-T. Also "broadway hands" = AK, AQ, etc.
- Bubble
- The stage of a tournament just before the money. Bubble play is heavily influenced by ICM.
- Button
- The dealer position; the last to act post-flop and the most profitable seat. See Button Strategy.
C
- C-bet (continuation bet)
- A bet on the flop by the pre-flop aggressor. See Continuation Bet.
- Call
- Matching the current bet to stay in the hand without raising.
- Cap
- In limit games, the maximum number of raises allowed in a round. In no-limit, "no cap" means betting up to your stack.
- Cash game
- A poker game played for cash chips that retain their monetary value, as opposed to a tournament.
- Check
- Passing the action to the next player without betting, when no bet is outstanding.
- Check-raise
- Checking first, then raising after an opponent bets. Powerful for both value and bluff.
- Cooler
- A hand where two players hold strong holdings that are destined to put a lot of money in — e.g. set vs set, or AA vs KK.
- Coordinated board
- A wet flop with connected/suited cards favouring many draws. Opposite of "dry".
- Cut-off (CO)
- The seat immediately to the right of the button. Second most profitable seat. See Cutoff Strategy.
D
- Dangler
- In Omaha, a fourth hole card that doesn't connect with the other three, weakening the hand significantly.
- Dead money
- Chips already in the pot from folded players, or chips contributed by a player unlikely to win.
- Donk bet
- Leading out into the pre-flop aggressor on the flop or later street.
- Double-suited
- In Omaha, four hole cards forming two distinct suit pairs (e.g. A♠K♠Q♥J♥). The premium tier. See Double-Suited Hands.
- Down to felt
- Reducing a player's stack to zero — they have nothing left on the table.
- Drawing dead
- Holding a hand that cannot improve to beat what your opponent already has — even hitting your draws will not be enough.
E
- EV (expected value)
- The average profit or loss of a decision over many repetitions. +EV = profitable in the long run.
- Equity
- Your share of the pot based on the probability of winning the hand. See our Pre-flop Equity Calculator.
F
- Final table
- The last table of a tournament, typically 9 players in MTTs.
- Flat call
- Calling a bet rather than raising.
- Flop
- The first three community cards dealt simultaneously. See The Flop.
- Flush
- Five cards of the same suit, not consecutive. Rank 5 of 10. See Flush in Poker.
- Fold
- Giving up your hand and forfeiting any chips already in the pot.
- Fold equity
- The expected gain from making your opponent fold. See Fold Equity.
- Four of a kind (quads)
- Four cards of the same rank plus a kicker. Rank 3 of 10.
- Full house (boat)
- Three of a kind plus a pair. Rank 4 of 10. See Full House.
G
- Gutshot
- An inside straight draw — needing one specific rank to complete a straight (e.g. holding 7-9 on a 5-6-T board).
- GTO (game theory optimal)
- A balanced strategy that cannot be exploited by any single counter-strategy. See GTO vs Exploitative.
H
- Hand history
- The text record of a played hand, including dealt cards and all actions. Used for review with our Hand History Reviewer.
- Hand range
- The set of hands a player might hold given the actions they've taken. Build your own with our Range Builder.
- Heads-up
- A hand or game between exactly two players. See Heads-Up Poker.
- Hero call
- Calling a big bet with a relatively weak hand because you believe your opponent is bluffing.
- High card
- A hand with no pair or made combination — the weakest poker hand. Rank 10 of 10.
- Hijack (HJ)
- The seat immediately to the right of the cutoff. See Hijack Strategy.
- Hole cards
- A player's private cards. Two in Hold'em, four in Omaha.
I
- ICM (independent chip model)
- A model converting tournament chip stacks into real-money equity. See ICM Calculator.
- Implied odds
- Expected additional winnings on later streets when you hit your draw. See Implied Odds.
- Iso (isolation) raise
- Raising after a limper to play heads-up with them in position.
K
- Kicker
- The highest unpaired card that breaks ties between equal hand-ranks (e.g. AK vs AQ on an A-high board).
L
- Limp
- Entering a pot by calling the big blind rather than raising. Usually weak but situational.
- Loose
- A playing style with a wide range of hands; opposite of tight.
M
- M-ratio
- Stack ÷ (SB + BB + antes per orbit). Used to classify tournament stack pressure.
- Made hand
- A hand that already has showdown value (at least one pair) — not a pure draw.
- Min-raise
- Raising by the minimum allowed amount — typically the same as the previous raise/bet.
- Multiway pot
- A pot contested by three or more players. See Multi-Way Pots.
N
- Nuts
- The best possible hand on a given board.
O
- Open-raise
- Being the first player to put chips in voluntarily by raising pre-flop.
- Out
- A specific card that would improve your hand to win.
- Overbet
- A bet larger than the size of the pot.
- Overcard
- A card higher than any on the board (relative to your hand).
- Overpair
- A pocket pair higher than any card on the board.
P
- Pair
- Two cards of the same rank. Rank 9 of 10.
- Pocket pair
- Two hole cards of the same rank in Hold'em.
- Polarised range
- A betting range made of strong value hands and bluffs only — no medium-strength hands.
- Position
- Where you sit relative to the button. Late position = more information = profitable. See Position in Poker.
- Pot-limit
- A betting structure where the maximum bet is the size of the pot. Standard in PLO. See Pot-Limit Rules.
- Pot odds
- The ratio of the pot size to the cost of a contemplated call. See Pot Odds Explained.
- Push/fold
- A simplified short-stack strategy where every action is either all-in or fold. See Push/Fold Chart.
R
- Range advantage
- Holding a stronger overall range of hands than your opponent on a given board.
- Rake
- The fee a cardroom takes from each pot or tournament entry. See Understanding Poker Rake.
- River
- The fifth and final community card. Last betting round.
- Rock
- An extremely tight player who only enters pots with very strong hands.
- Royal flush
- A-K-Q-J-T all of the same suit. The highest hand. Rank 1 of 10.
- Runner-runner
- Hitting a hand by catching favourable cards on both the turn AND river. Same as "backdoor".
S
- Satellite
- A small tournament whose prize is entry into a larger one.
- Semi-bluff
- Betting with a draw that may not currently be ahead but can improve.
- Set
- Three of a kind using a pocket pair plus one card from the board. Distinct from "trips" which uses one hole card + board pair.
- Shove
- To go all-in. Common in short-stack and tournament play.
- Side pot
- A separate pot created when one player is all-in and others continue betting. Only the all-in player's contribution counts toward the main pot.
- Slow-play
- Playing a strong hand passively to disguise its strength. See Slow Playing.
- Small blind (SB)
- The smaller of the two forced blinds. See Small Blind Strategy.
- Squeeze
- Re-raising over one open and one or more callers, often as a bluff.
- Stack
- The chips a player has in front of them.
- Stack-to-pot ratio (SPR)
- Remaining effective stack divided by the current pot. Low SPR = more committed.
- Straddle
- A voluntary blind posted before the deal, usually 2× BB, that gets last action pre-flop.
- Straight
- Five consecutive cards of mixed suits. Rank 6 of 10. See Straight in Poker.
- Straight flush
- Five consecutive cards of the same suit. Rank 2 of 10.
- Suited connectors
- Two consecutive same-suit hole cards (e.g. 8♥7♥). See Suited Connectors.
T
- Three-bet (3-bet)
- The second raise pre-flop. See Three-Bet Strategy.
- Three of a kind (trips/set)
- Three cards of the same rank. Rank 7 of 10.
- Tight
- A playing style with a narrow range of strong hands. See Tight vs Loose.
- Tilt
- Emotionally compromised decision-making. See Tilt Management.
- Top pair
- Pairing the highest card on the board.
- Trips
- Three of a kind made by pairing one of your hole cards with a board pair. Weaker than a "set".
- Turn
- The fourth community card. Second-to-last betting round.
- Two pair
- Two distinct pairs. Rank 8 of 10.
U
- Under the gun (UTG)
- The first seat to act pre-flop, immediately left of the big blind. Tightest opening range. See UTG Strategy.
V
- Value bet
- A bet made hoping to be called by a worse hand. See Value Betting.
- Variance
- The statistical fluctuation around your expected results. See Poker Variance.
W
- Wet board
- A flop with many draws available. Opposite of dry.
- Wheel
- The lowest possible straight: A-2-3-4-5.
- Wrap
- An Omaha-specific big straight draw using three or more hole cards. See Wraps in Omaha.