Poker Glossary

Common poker terms with clear definitions. 107 entries covering cash, tournaments, Hold'em and Omaha. Use the search box, the letter jumps, or scroll.

A

Ace-high
A five-card poker hand whose highest card is an Ace and which does not contain a pair or higher made hand. Often used as a bluff-catcher on disconnected boards.
Action
The turn of play — whose decision it currently is — or the betting activity in a hand. "Action on you" means it is your turn.
Aggression factor (AF)
A statistical ratio of how often a player bets or raises versus calls. AF = (bets + raises) / calls. Used to classify opponents in tracking software.
All-in
Committing the rest of your chips to a single bet. Once all-in, you cannot win more from any remaining live players than the chips you contributed.
Ante
A small forced bet contributed by every player before the hand begins. Common in tournaments to encourage action.

B

Backdoor
A draw that requires both the turn and the river to complete — e.g. a backdoor flush needs two running cards of the same suit.
Bad beat
Losing a hand you were a heavy favourite to win because of an improbable opponent runout.
Bankroll
The total money set aside for poker. See bankroll management for sizing guidelines.
Big blind (BB)
The larger of the two forced blinds. Also the unit in which most strategy is expressed (e.g. "20 BB stack").
Blockers
Cards in your hand that reduce the combinations of strong hands an opponent can hold. Critical in Omaha. See Blockers in Poker.
Bluff
Betting or raising with a hand unlikely to win at showdown, hoping to fold out better.
Board
The community cards dealt face-up in flop games (Hold'em, Omaha).
Brick
A card that does not change the board texture or complete any draw. "The river bricked" = no draw hit.
Broadway
Five cards from Ten to Ace — the highest straight, A-K-Q-J-T. Also "broadway hands" = AK, AQ, etc.
Bubble
The stage of a tournament just before the money. Bubble play is heavily influenced by ICM.
Button
The dealer position; the last to act post-flop and the most profitable seat. See Button Strategy.

C

C-bet (continuation bet)
A bet on the flop by the pre-flop aggressor. See Continuation Bet.
Call
Matching the current bet to stay in the hand without raising.
Cap
In limit games, the maximum number of raises allowed in a round. In no-limit, "no cap" means betting up to your stack.
Cash game
A poker game played for cash chips that retain their monetary value, as opposed to a tournament.
Check
Passing the action to the next player without betting, when no bet is outstanding.
Check-raise
Checking first, then raising after an opponent bets. Powerful for both value and bluff.
Cooler
A hand where two players hold strong holdings that are destined to put a lot of money in — e.g. set vs set, or AA vs KK.
Coordinated board
A wet flop with connected/suited cards favouring many draws. Opposite of "dry".
Cut-off (CO)
The seat immediately to the right of the button. Second most profitable seat. See Cutoff Strategy.

D

Dangler
In Omaha, a fourth hole card that doesn't connect with the other three, weakening the hand significantly.
Dead money
Chips already in the pot from folded players, or chips contributed by a player unlikely to win.
Donk bet
Leading out into the pre-flop aggressor on the flop or later street.
Double-suited
In Omaha, four hole cards forming two distinct suit pairs (e.g. A♠K♠Q♥J♥). The premium tier. See Double-Suited Hands.
Down to felt
Reducing a player's stack to zero — they have nothing left on the table.
Drawing dead
Holding a hand that cannot improve to beat what your opponent already has — even hitting your draws will not be enough.

E

EV (expected value)
The average profit or loss of a decision over many repetitions. +EV = profitable in the long run.
Equity
Your share of the pot based on the probability of winning the hand. See our Pre-flop Equity Calculator.

F

Final table
The last table of a tournament, typically 9 players in MTTs.
Flat call
Calling a bet rather than raising.
Flop
The first three community cards dealt simultaneously. See The Flop.
Flush
Five cards of the same suit, not consecutive. Rank 5 of 10. See Flush in Poker.
Fold
Giving up your hand and forfeiting any chips already in the pot.
Fold equity
The expected gain from making your opponent fold. See Fold Equity.
Four of a kind (quads)
Four cards of the same rank plus a kicker. Rank 3 of 10.
Full house (boat)
Three of a kind plus a pair. Rank 4 of 10. See Full House.

G

Gutshot
An inside straight draw — needing one specific rank to complete a straight (e.g. holding 7-9 on a 5-6-T board).
GTO (game theory optimal)
A balanced strategy that cannot be exploited by any single counter-strategy. See GTO vs Exploitative.

H

Hand history
The text record of a played hand, including dealt cards and all actions. Used for review with our Hand History Reviewer.
Hand range
The set of hands a player might hold given the actions they've taken. Build your own with our Range Builder.
Heads-up
A hand or game between exactly two players. See Heads-Up Poker.
Hero call
Calling a big bet with a relatively weak hand because you believe your opponent is bluffing.
High card
A hand with no pair or made combination — the weakest poker hand. Rank 10 of 10.
Hijack (HJ)
The seat immediately to the right of the cutoff. See Hijack Strategy.
Hole cards
A player's private cards. Two in Hold'em, four in Omaha.

I

ICM (independent chip model)
A model converting tournament chip stacks into real-money equity. See ICM Calculator.
Implied odds
Expected additional winnings on later streets when you hit your draw. See Implied Odds.
Iso (isolation) raise
Raising after a limper to play heads-up with them in position.

K

Kicker
The highest unpaired card that breaks ties between equal hand-ranks (e.g. AK vs AQ on an A-high board).

L

Limp
Entering a pot by calling the big blind rather than raising. Usually weak but situational.
Loose
A playing style with a wide range of hands; opposite of tight.

M

M-ratio
Stack ÷ (SB + BB + antes per orbit). Used to classify tournament stack pressure.
Made hand
A hand that already has showdown value (at least one pair) — not a pure draw.
Min-raise
Raising by the minimum allowed amount — typically the same as the previous raise/bet.
Multiway pot
A pot contested by three or more players. See Multi-Way Pots.

N

Nuts
The best possible hand on a given board.

O

Open-raise
Being the first player to put chips in voluntarily by raising pre-flop.
Out
A specific card that would improve your hand to win.
Overbet
A bet larger than the size of the pot.
Overcard
A card higher than any on the board (relative to your hand).
Overpair
A pocket pair higher than any card on the board.

P

Pair
Two cards of the same rank. Rank 9 of 10.
Pocket pair
Two hole cards of the same rank in Hold'em.
Polarised range
A betting range made of strong value hands and bluffs only — no medium-strength hands.
Position
Where you sit relative to the button. Late position = more information = profitable. See Position in Poker.
Pot-limit
A betting structure where the maximum bet is the size of the pot. Standard in PLO. See Pot-Limit Rules.
Pot odds
The ratio of the pot size to the cost of a contemplated call. See Pot Odds Explained.
Push/fold
A simplified short-stack strategy where every action is either all-in or fold. See Push/Fold Chart.

R

Range advantage
Holding a stronger overall range of hands than your opponent on a given board.
Rake
The fee a cardroom takes from each pot or tournament entry. See Understanding Poker Rake.
River
The fifth and final community card. Last betting round.
Rock
An extremely tight player who only enters pots with very strong hands.
Royal flush
A-K-Q-J-T all of the same suit. The highest hand. Rank 1 of 10.
Runner-runner
Hitting a hand by catching favourable cards on both the turn AND river. Same as "backdoor".

S

Satellite
A small tournament whose prize is entry into a larger one.
Semi-bluff
Betting with a draw that may not currently be ahead but can improve.
Set
Three of a kind using a pocket pair plus one card from the board. Distinct from "trips" which uses one hole card + board pair.
Shove
To go all-in. Common in short-stack and tournament play.
Side pot
A separate pot created when one player is all-in and others continue betting. Only the all-in player's contribution counts toward the main pot.
Slow-play
Playing a strong hand passively to disguise its strength. See Slow Playing.
Small blind (SB)
The smaller of the two forced blinds. See Small Blind Strategy.
Squeeze
Re-raising over one open and one or more callers, often as a bluff.
Stack
The chips a player has in front of them.
Stack-to-pot ratio (SPR)
Remaining effective stack divided by the current pot. Low SPR = more committed.
Straddle
A voluntary blind posted before the deal, usually 2× BB, that gets last action pre-flop.
Straight
Five consecutive cards of mixed suits. Rank 6 of 10. See Straight in Poker.
Straight flush
Five consecutive cards of the same suit. Rank 2 of 10.
Suited connectors
Two consecutive same-suit hole cards (e.g. 8♥7♥). See Suited Connectors.

T

Three-bet (3-bet)
The second raise pre-flop. See Three-Bet Strategy.
Three of a kind (trips/set)
Three cards of the same rank. Rank 7 of 10.
Tight
A playing style with a narrow range of strong hands. See Tight vs Loose.
Tilt
Emotionally compromised decision-making. See Tilt Management.
Top pair
Pairing the highest card on the board.
Trips
Three of a kind made by pairing one of your hole cards with a board pair. Weaker than a "set".
Turn
The fourth community card. Second-to-last betting round.
Two pair
Two distinct pairs. Rank 8 of 10.

U

Under the gun (UTG)
The first seat to act pre-flop, immediately left of the big blind. Tightest opening range. See UTG Strategy.

V

Value bet
A bet made hoping to be called by a worse hand. See Value Betting.
Variance
The statistical fluctuation around your expected results. See Poker Variance.

W

Wet board
A flop with many draws available. Opposite of dry.
Wheel
The lowest possible straight: A-2-3-4-5.
Wrap
An Omaha-specific big straight draw using three or more hole cards. See Wraps in Omaha.